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Тема: GunGame CVAR's / Квары ГанГейм

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  1. #1
    Administrator Аватар для Genuine Savenger
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    По умолчанию

    Stats Cvars
    gg_stats_file (default: gungame.stats)
    The file to use for logging wins (starts in cstrike/ or czero/ directory). Leave blank to disable win logging.
    gg_stats_ip (default: 0)
    Set to 1 to track stats by IP address instead of STEAM ID, or set to -1 to track by player name.
    gg_stats_prune (default: 2592000)
    How old, in seconds, a stat entry can be before it is deleted. Use 0 to leave all stat entries infinitely.
    gg_stats_mode (default: 2)
    The method used for scoring players. 0 = disabled, 1 = by wins, 2 = by points. If using 2, at the end of a game, every player gets one point for each level they gained, the winner getting a bonus based on the gg_stats_winbonus cvar.
    gg_stats_split (default: 0)
    If enabled, keeps seperate stats for regular and teamplay mode.
    gg_stats_winbonus (default: 1.5)
    If using gg_stats_mode 2, the winner gets this times as many points as regular.





  2. #2
    Administrator Аватар для Genuine Savenger
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    По умолчанию

    SQL Cvars
    gg_sql_host (default: "127.0.0.1")
    The SQL hostname to use for connecting.
    gg_sql_user (default: "root")
    The SQL user to use for connecting.
    gg_sql_pass (default: "")
    The SQL password to use for connecting.
    gg_sql_db (default: "amx")
    The database name to use.
    gg_sql_table (default: "gg_stats")
    The table name where the regular stats are stored.
    gg_sql_streak_table (default: "gg_streaks")
    The table name where the win streaks are stored.
    gg_sql_winmotd_table (default: "gg_winmotd")
    The table name where the MOTD player information is stored.





  3. #3
    Administrator Аватар для Genuine Savenger
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    По умолчанию

    Deathmatch Cvars
    gg_dm (default: 1)
    Enables deathmatch mode (a.k.a. infinite respawn).
    gg_dm_sp_time (default: 1.0)
    The time (in seconds) that a player's spawn protection peroid lasts. Use 0.0 to disable spawn protection.
    gg_dm_sp_mode (default: 1)
    1 = if killed during spawn protection, killer gets no points. 2 = completely invincible during spawn protection. Use 0 to disable spawn protection.
    gg_dm_spawn_random (default: 2)
    Makes players respawn in a random (team-ambiguous) spawn. If CSDM spawn points are installed for the current map, then those will be used instead. If this cvar is set to 2, then players will only respawn randomly when there are CSDM spawn points for the current map.
    gg_dm_start_random (default: 1)
    If players are placed at random CSDM spawns on round start (only as long as there are as many CSDM spawn points as there are players).
    gg_dm_spawn_delay (default: 3.0)
    The time (in seconds) that it takes to respawn after dying.
    gg_dm_spawn_afterplant (default: 1)
    Controls whether or not players respawn after the bomb has been planted.
    gg_dm_corpses (default: 1)
    Toggles whether or not player corpses stay on the ground in deathmatch mode.
    gg_dm_countdown (default: 2)
    Shows a countdown timer to players telling them how much time until they respawn. The cvar value changes the display mode: 1 = center say, 2 = HUD message, 3 = both.





  4. #4
    Administrator Аватар для Genuine Savenger
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    По умолчанию

    Objective Cvars
    gg_block_objectives (default: 0)
    Removes objectives on bomb and hostage maps (no VIP support for GunGame).
    gg_bomb_defuse_lvl (default: 1)
    Gives players a level when they plant or defuse the bomb. If set to 2, Terrorists only gain a level if they plant the bomb and it explodes, whereas if set to 1, they only need to plant it to gain a level.
    gg_host_touch_reward (default: 2)
    Players gain one score (not level) if they touch this many unique hostages in the same round. A value of 0 disables this feature.
    gg_host_rescue_reward (default: 2)
    Players gain one level if they rescue this many unique hostages in the same round. A value of 0 disables this feature.
    gg_host_kill_reward (default: 1)
    How much EXTRA score (not level) a Terrorist gets for killing a CT that was escorting a hostage. Players can't go up more than one extra level by this. A value of 0 disables this feature. DOES NOT WORK IN CONDITION ZERO!
    gg_host_kill_penalty (default: 1)
    How much score (not level) a player loses for killing a hostage.





  5. #5
    Administrator Аватар для Genuine Savenger
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    По умолчанию

    Teamplay Cvars
    gg_teamplay (default: 0)
    Controls teamplay mode. See FAQ Question 12 for more information. If set to 2, teamplay mode will be randomly on or off every GunGame round. Can optionally specify a comma-separated sequence, e.g. "0,2,1"
    gg_teamplay_knife_mod (default: 0.33)
    The kill goal modifier for melee weapons while playing teamplay mode. So using its default value, a team would only need to get 1 knife kill for every 3 players on its team (rounded up), instead of 1 for 1.
    gg_teamplay_nade_mod (default: 0.50)
    The kill goal modifier for grenade weapons while playing teamplay mode. So using its default value, a team would only need to get 1 grenade kill for every 2 players on its team (rounded up), instead of 1 for 1.
    gg_teamplay_timeratio (default: 1)
    If enabled, you have to spend at least half of your time on the winning team of a teamplay match to receive a win. Also, the points you get from each team are based on the percentage of time played on those teams. For example, if you spend 25% of your time on CT and 75% on T, while the CTs get 20 points and the Ts get 24 points, you would get 25% x 20 = 5 and 75% x 24 x 1.5 (gg_stats_winbonus) = 27, for 32 total.





  6. #6
    Administrator Аватар для Genuine Savenger
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    По умолчанию

    Gameplay Cvars
    gg_ff_auto (default: 1)
    Turns friendly-fire on when someone reaches the grenade level. Friendly-fire will turn itself back off when no one is on the grenade or knife level anymore.
    gg_weapon_order (default:glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,hegrenade,knife)
    The order of weapon levels. Separate each weapon with a comma, and don't use spaces. You can have up to 36, and they can repeat. Append ":X" to a weapon's name to apply a custom kill requirement for that weapon. For example, "deagle:5" would require players to get 5 kills with the Desert Eagle.
    gg_max_lvl (default: 3)
    The maximum number of levels obtainable per round, per person. Use 0 for infinite. Overriden by gg_turbo.
    gg_triple_on (default: 0)
    Gives players a 10-second star (think Mario) if they gain 3 levels in one round. Disabled if gg_turbo is enabled, unless gg_triple_on is set to 2.
    gg_turbo (default: 1)
    Instantly gives a player his new weapon upon level up, instead of having to wait until the next round.
    gg_knife_pro (default: 1)
    Allows players to steal levels from other players by killing them with a knife. 1 = regular knife pro; 2 = killer gets a level but the victim doesn't lose a level; 3 = killer only gets one point and the victim goes down a level.
    gg_knife_elite (default: 0)
    If knife elite mode is enabled, once you level up, you are forced to use a knife until the next round or until you die.
    gg_suicide_penalty (default: 1)
    Whether or not players lose a level for committing suicide. It should probably be set to 0 for teamplay mode in order to prevent griefing.
    gg_worldspawn_suicide (default: 1)
    If deaths by worldspawn are considered suicide.
    gg_pickup_others (default: 0)
    Allows players to pick up weapons that don't belong to their level. Players can't level up using a weapon that doesn't belong to their level.
    gg_handicap_on (default: 1)
    1 = sets the level of late-joiners to the average level in the server. 2 = sets them instead to the level of the currently lowest leveled player (ignoring bots, unless bots are the only players that are above level 1).
    gg_top10_handicap (default: 1)
    If players in the top 10 list of wins still receive the handicap.
    gg_warmup_timer_setting (default: 60)
    The time (in seconds) for the warmup round when the map starts, giving players time to connect. A value of 0.0 disables warmup round.
    gg_warmup_weapon (default: knife)
    Everyone must use this weapon during the warmup. Leave blank to disable.
    gg_warmup_multi (default: 0)
    If using multiple map iterations (gg_map_iterations), whether or not to have a warmup round for each iteration.
    gg_nade_glock (default: 1)
    Gives players on the grenade level a Glock with only 50 backpack ammo.
    gg_nade_smoke (default: 0)
    Gives players on the grenade level a smoke grenade.
    gg_nade_flash (default: 0)
    Gives players on the grenade level one flashbang.
    gg_extra_nades (default: 1)
    Gives players that are on the grenade level another hegrenade level every time they get a kill with any weapon. Players can still only have up to one hegrenade at a time.
    gg_nade_refresh (default: 5.0)
    Gives players that are on the grenade level another hegrenade this often (in seconds) when they are out. Set to 0.0 to disable. Players can still only have up to one hegrenade at a time.
    gg_kills_per_lvl (default: 2)
    The amount of kills you must gain in order to level up. This is always 1 for the grenade and knife levels, unless using a custom kill requirement (see gg_weapon_order).
    gg_kills_botmod (default: 1.0)
    The kills per level for bots is multipled by this value. For example, setting this to 0.5 would halve the amount of kills that bots have to get versus humans. Doesn't work in teamplay.
    gg_give_armor (default: 100)
    The amount of armor that players receive upon spawning (or after a kill, when using gg_refill_on_kill).
    gg_give_helmet (default: 1)
    Gives players a helmet upon spawning.
    gg_ammo_amount (default: 200)
    The amount of backpack ammo given to each weapon. Use -1 to use the default max backpack ammo (for example, 120 to the MP5, 35 to the Deagle, etcetera).
    gg_refill_on_kill (default: 1)
    Refills a player's clip, backpack ammo, and armor (based on above cvars) whenever they get a kill.
    gg_tk_penalty (default: 1)
    The amount of score (not levels) deducted from a player for a teamkill. Players can't go down more than one level per teamkill. Use 0 for no penalty. Use -1 to treat teamkills as regular kills.
    gg_awp_oneshot (default: 1)
    Gives the AWP only 1 bullet per clip, as opposed to the default 10.
    gg_bots_skipnade (default: 0)
    If enabled, bot players skip the hegrenade level. Doesn't work in teamplay.
    gg_bots_knifeable (default: 1)
    If disabled, then humans can't steal levels or pass the knife level by knifing bots.





  7. #7
    Administrator Аватар для Genuine Savenger
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    Time Online: 2 Months 1 Day 9 Hours 26 Minutes 40 Seconds
    Avg. Time Online: 15 Minutes 45 Seconds
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    По умолчанию

    Sound Cvars
    gg_sound_levelup (default: sound/gungame/gg_levelup.wav)
    The sound played to a player when he levels up. Leave blank to disable.
    gg_sound_leveldown (default: sound/ambience/xtal_down1(e70))
    The sound played to a player when he levels down. Leave blank to disable.
    gg_sound_levelsteal (default: sound/turret/tu_die.wav)
    The sound played instead of gg_sound_levelup when you steal a level from someone. Leave blank to disable.
    gg_sound_nade (default: sound/gungame/gg_nade_level.wav)
    The sound played to everyone when a player is on the grenade level at start of round. Leave blank to disable.
    gg_sound_knife (default: sound/gungame/gg_knife_level.wav)
    The sound played to everyone when a player is on the knife level at start of round. Leave blank to disable.
    gg_sound_welcome (default: sound/gungame/gg_welcome.wav)
    The sound played to a player when he joins (and receives the popup message), if gg_join_msg is 1. Leave blank to disable.
    gg_sound_triple (default: sound/gungame/gg_triple.wav)
    The sound emitted by a player that has the triple-level star (see gg_triple_on). The sound must be 10 seconds long to coincide with the functionality, and has to be a WAV file. Leave blank to disable.
    gg_sound_winner (default:media/Half-Life03.mp3;media/Half-Life08.mp3;media/Half-Life11.mp3;media/Half-Life17.mp3)
    The sound played to everyone when a player wins the game. Leave blank to disable. If you list multiple songs, separated by semicolons (, a random one will be chosen.
    gg_sound_takenlead (default: sound/gungame/gg_takenlead.wav)
    The sound played to a player when he gains the lead with gg_lead_sounds enabled. Leave blank to disable.
    gg_sound_tiedlead (default: sound/gungame/gg_tiedlead.wav)
    The sound played to a player when he becomes tied for the lead with gg_lead_sounds enabled. Leave blank to disable.
    gg_sound_lostlead (default: sound/gungame/gg_lostlead.wav)
    The sound played to a player when he loses the lead with gg_lead_sounds enabled. Leave blank to disable.
    gg_lead_sounds (default: 0.8)
    The delay between gaining a level and playing the lead sounds to a player. You should only have to change this if you use custom level change sounds. Set this to 0.0 to disable playing the lead sounds entirely.





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