Deathmatch Cvars
gg_dm (default: 1)
Enables deathmatch mode (a.k.a. infinite respawn).
gg_dm_sp_time (default: 1.0)
The time (in seconds) that a player's spawn protection peroid lasts. Use 0.0 to disable spawn protection.
gg_dm_sp_mode (default: 1)
1 = if killed during spawn protection, killer gets no points. 2 = completely invincible during spawn protection. Use 0 to disable spawn protection.
gg_dm_spawn_random (default: 2)
Makes players respawn in a random (team-ambiguous) spawn. If CSDM spawn points are installed for the current map, then those will be used instead. If this cvar is set to 2, then players will only respawn randomly when there are CSDM spawn points for the current map.
gg_dm_start_random (default: 1)
If players are placed at random CSDM spawns on round start (only as long as there are as many CSDM spawn points as there are players).
gg_dm_spawn_delay (default: 3.0)
The time (in seconds) that it takes to respawn after dying.
gg_dm_spawn_afterplant (default: 1)
Controls whether or not players respawn after the bomb has been planted.
gg_dm_corpses (default: 1)
Toggles whether or not player corpses stay on the ground in deathmatch mode.
gg_dm_countdown (default: 2)
Shows a countdown timer to players telling them how much time until they respawn. The cvar value changes the display mode: 1 = center say, 2 = HUD message, 3 = both.