Sound Cvars
gg_sound_levelup (default: sound/gungame/gg_levelup.wav)
The sound played to a player when he levels up. Leave blank to disable.
gg_sound_leveldown (default: sound/ambience/xtal_down1(e70))
The sound played to a player when he levels down. Leave blank to disable.
gg_sound_levelsteal (default: sound/turret/tu_die.wav)
The sound played instead of gg_sound_levelup when you steal a level from someone. Leave blank to disable.
gg_sound_nade (default: sound/gungame/gg_nade_level.wav)
The sound played to everyone when a player is on the grenade level at start of round. Leave blank to disable.
gg_sound_knife (default: sound/gungame/gg_knife_level.wav)
The sound played to everyone when a player is on the knife level at start of round. Leave blank to disable.
gg_sound_welcome (default: sound/gungame/gg_welcome.wav)
The sound played to a player when he joins (and receives the popup message), if gg_join_msg is 1. Leave blank to disable.
gg_sound_triple (default: sound/gungame/gg_triple.wav)
The sound emitted by a player that has the triple-level star (see gg_triple_on). The sound must be 10 seconds long to coincide with the functionality, and has to be a WAV file. Leave blank to disable.
gg_sound_winner (default:media/Half-Life03.mp3;media/Half-Life08.mp3;media/Half-Life11.mp3;media/Half-Life17.mp3)
The sound played to everyone when a player wins the game. Leave blank to disable. If you list multiple songs, separated by semicolons (, a random one will be chosen.
gg_sound_takenlead (default: sound/gungame/gg_takenlead.wav)
The sound played to a player when he gains the lead with gg_lead_sounds enabled. Leave blank to disable.
gg_sound_tiedlead (default: sound/gungame/gg_tiedlead.wav)
The sound played to a player when he becomes tied for the lead with gg_lead_sounds enabled. Leave blank to disable.
gg_sound_lostlead (default: sound/gungame/gg_lostlead.wav)
The sound played to a player when he loses the lead with gg_lead_sounds enabled. Leave blank to disable.
gg_lead_sounds (default: 0.8)
The delay between gaining a level and playing the lead sounds to a player. You should only have to change this if you use custom level change sounds. Set this to 0.0 to disable playing the lead sounds entirely.